, including all inherited members.
Anchor | SpriteRoot | |
anchor | SpriteRoot | |
ANCHOR_METHOD enum name | SpriteRoot | |
autoResize | SpriteRoot | |
bleedCompensation | SpriteRoot | |
BottomRight | SpriteRoot | |
CalcPixelToUV() | SpriteRoot | |
CalcSize() | SpriteRoot | |
Clear() | SimpleSprite | [virtual] |
Clipped | SpriteRoot | |
ClippingRect | SpriteRoot | |
Color | SpriteRoot | |
color | SpriteRoot | |
Copy(SpriteRoot s) | SimpleSprite | |
SpriteRoot.Copy(SpriteRoot s) | SpriteRoot | [virtual] |
Create(string name, Vector3 pos) | SimpleSprite | [static] |
Create(string name, Vector3 pos, Quaternion rotation) | SimpleSprite | [static] |
Delete() | SpriteRoot | [virtual] |
drawLayer | SpriteRoot | |
GetCenterPoint() | SpriteRoot | |
GetStateIndex(string stateName) | SimpleSprite | [virtual] |
GetUVs() | SpriteRoot | |
GetVertices() | SpriteRoot | |
height | SpriteRoot | |
Hide(bool tf) | SpriteRoot | [virtual] |
hideAtStart | SpriteRoot | |
ignoreClipping | SpriteRoot | |
ImageSize | SpriteRoot | |
IsHidden() | SpriteRoot | |
lowerLeftPixel | SimpleSprite | |
Managed | SpriteRoot | |
managed | SpriteRoot | |
manager | SpriteRoot | |
offset | SpriteRoot | |
persistent | SpriteRoot | |
PixelCoordToUVCoord(Vector2 xy) | SpriteRoot | |
PixelCoordToUVCoord(int x, int y) | SpriteRoot | |
pixelDimensions | SimpleSprite | |
pixelPerfect | SpriteRoot | |
PixelSize | SpriteRoot | |
PixelSpaceToUVSpace(Vector2 xy) | SpriteRoot | |
PixelSpaceToUVSpace(int x, int y) | SpriteRoot | |
plane | SpriteRoot | |
RenderCamera | SpriteRoot | |
SetAnchor(ANCHOR_METHOD a) | SpriteRoot | |
SetBleedCompensation(float x, float y) | SpriteRoot | |
SetBleedCompensation(Vector2 xy) | SpriteRoot | |
SetCamera() | SpriteRoot | |
SetCamera(Camera c) | SpriteRoot | [virtual] |
SetColor(Color c) | SpriteRoot | [virtual] |
SetDrawLayer(int layer) | SpriteRoot | |
SetFrameInfo(SPRITE_FRAME fInfo) | SpriteRoot | |
SetLowerLeftPixel(Vector2 lowerLeft) | SimpleSprite | |
SetLowerLeftPixel(int x, int y) | SimpleSprite | |
SetMaterial(Material mat) | SpriteRoot | |
SetOffset(Vector3 o) | SpriteRoot | |
SetPixelDimensions(Vector2 size) | SimpleSprite | |
SetPixelDimensions(int x, int y) | SimpleSprite | |
SetPlane(SPRITE_PLANE p) | SpriteRoot | |
SetSize(float w, float h) | SpriteRoot | [virtual] |
SetState(int index) | SimpleSprite | [virtual] |
SetTexture(Texture2D tex) | SpriteRoot | |
Setup(float w, float h, Vector2 lowerleftPixel, Vector2 pixeldimensions) | SimpleSprite | |
Setup(float w, float h, Vector2 lowerleftPixel, Vector2 pixeldimensions, Material material) | SimpleSprite | |
SetUVs(Rect uv) | SpriteRoot | |
SetUVsFromPixelCoords(Rect pxCoords) | SpriteRoot | |
SetWindingOrder(WINDING_ORDER order) | SpriteRoot | |
SPRITE_PLANE enum name | SpriteRoot | |
SpriteResizedDelegate(float newWidth, float newHeight, SpriteRoot sprite) | SpriteRoot | |
TopLeft | SpriteRoot | |
TruncateBottom(float pct) | SpriteRoot | [virtual] |
TruncateLeft(float pct) | SpriteRoot | [virtual] |
TruncateRight(float pct) | SpriteRoot | [virtual] |
TruncateTop(float pct) | SpriteRoot | [virtual] |
Unclip() | SpriteRoot | [virtual] |
UnclippedBottomRight | SpriteRoot | |
UnclippedTopLeft | SpriteRoot | |
Untruncate() | SpriteRoot | [virtual] |
UpdateCamera() | SpriteRoot | |
UpdateUVs() | SpriteRoot | [virtual] |
width | SpriteRoot | |
winding | SpriteRoot | |
WINDING_ORDER enum name | SpriteRoot | |