Sprite Member List

This is the complete list of members for Sprite, including all inherited members.
AddAnimation(UVAnimation_Multi anim)Sprite
AddSpriteResizedDelegate(SpriteResizedDelegate del)SpriteBase
anchorSpriteRoot
AnchorSpriteRoot
ANCHOR_METHOD enum nameSpriteRoot
AnimatingSpriteBase
animationsSprite
AnimCompleteDelegate(SpriteBase sprite)SpriteBase
AnimFrameDelegate(SpriteBase sprite, int frame)SpriteBase
autoResizeSpriteRoot
bleedCompensationSpriteRoot
BottomRightSpriteRoot
CalcPixelToUV()SpriteRoot
CalcSize()SpriteRoot
Clear()Sprite [virtual]
ClippedSpriteRoot
ClippingRectSpriteRoot
colorSpriteRoot
ColorSpriteRoot
Copy(SpriteRoot s)Sprite
SpriteRoot.Copy(SpriteRoot s)SpriteRoot [virtual]
Create(string name, Vector3 pos)Sprite [static]
Create(string name, Vector3 pos, Quaternion rotation)Sprite [static]
CurAnimIndexSpriteBase
defaultAnimSpriteBase
Delete()SpriteBase [virtual]
DoAnim(int index)Sprite
DoAnim(string name)Sprite
DoAnim(UVAnimation_Multi anim)Sprite
drawLayerSpriteRoot
GetAnim(string name)Sprite
GetCenterPoint()SpriteRoot
GetCurAnim()Sprite
GetStateIndex(string stateName)Sprite [virtual]
GetUVs()SpriteRoot
GetVertices()SpriteRoot
heightSpriteRoot
Hide(bool tf)SpriteBase [virtual]
hideAtStartSpriteRoot
ignoreClippingSpriteRoot
ImageSizeSpriteRoot
IsAnimating()SpriteBase
IsHidden()SpriteRoot
lowerLeftPixelSprite
managedSpriteRoot
ManagedSpriteRoot
managerSpriteRoot
offsetSpriteRoot
PauseAnim()SpriteBase
persistentSpriteRoot
PixelCoordToUVCoord(Vector2 xy)SpriteRoot
PixelCoordToUVCoord(int x, int y)SpriteRoot
pixelDimensionsSprite
pixelPerfectSpriteRoot
PixelSizeSpriteRoot
PixelSpaceToUVSpace(Vector2 xy)SpriteRoot
PixelSpaceToUVSpace(int x, int y)SpriteRoot
planeSpriteRoot
PlayAnim(UVAnimation_Multi anim)Sprite
PlayAnim(int index)Sprite [virtual]
PlayAnim(string name)Sprite [virtual]
PlayAnimInReverse(UVAnimation_Multi anim)Sprite
PlayAnimInReverse(int index)Sprite [virtual]
PlayAnimInReverse(string name)Sprite [virtual]
playAnimOnStartSpriteBase
RemoveSpriteresizedDelegate(SpriteResizedDelegate del)SpriteBase
RenderCameraSpriteRoot
RevertToStatic()SpriteBase
SetAnchor(ANCHOR_METHOD a)SpriteRoot
SetAnimCompleteDelegate(AnimCompleteDelegate del)SpriteBase
SetAnimFrameDelegate(AnimFrameDelegate del)SpriteBase
SetBleedCompensation(float x, float y)SpriteRoot
SetBleedCompensation(Vector2 xy)SpriteRoot
SetCamera()SpriteRoot
SetCamera(Camera c)SpriteRoot [virtual]
SetColor(Color c)SpriteRoot [virtual]
SetDrawLayer(int layer)SpriteRoot
SetFrameInfo(SPRITE_FRAME fInfo)SpriteRoot
SetFramerate(float fps)SpriteBase
SetLowerLeftPixel(Vector2 lowerLeft)Sprite
SetLowerLeftPixel(int x, int y)Sprite
SetMaterial(Material mat)SpriteRoot
SetOffset(Vector3 o)SpriteRoot
SetPixelDimensions(Vector2 size)Sprite
SetPixelDimensions(int x, int y)Sprite
SetPlane(SPRITE_PLANE p)SpriteRoot
SetSize(float w, float h)SpriteRoot [virtual]
SetSpriteResizedDelegate(SpriteResizedDelegate del)SpriteBase
SetState(int index)Sprite [virtual]
SetTexture(Texture2D tex)SpriteRoot
Setup(float w, float h, Vector2 lowerleftPixel, Vector2 pixeldimensions)Sprite
Setup(float w, float h, Vector2 lowerleftPixel, Vector2 pixeldimensions, Material material)Sprite
SetUVs(Rect uv)SpriteRoot
SetUVsFromPixelCoords(Rect pxCoords)SpriteRoot
SetWindingOrder(WINDING_ORDER order)SpriteRoot
SPRITE_PLANE enum nameSpriteRoot
SpriteResizedDelegate(float newWidth, float newHeight, SpriteRoot sprite)SpriteRoot
StopAnim()Sprite [virtual]
TopLeftSpriteRoot
TruncateBottom(float pct)SpriteRoot [virtual]
TruncateLeft(float pct)SpriteRoot [virtual]
TruncateRight(float pct)SpriteRoot [virtual]
TruncateTop(float pct)SpriteRoot [virtual]
Unclip()SpriteRoot [virtual]
UnclippedBottomRightSpriteRoot
UnclippedTopLeftSpriteRoot
UnpauseAnim()Sprite
Untruncate()SpriteRoot [virtual]
UpdateCamera()SpriteRoot
UpdateUVs()SpriteRoot [virtual]
widthSpriteRoot
windingSpriteRoot
WINDING_ORDER enum nameSpriteRoot

Generated on Thu Sep 8 16:31:17 2011 for EZ GUI by  doxygen 1.6.1