AddSprite(GameObject go) | SpriteManager | |
AddSprite(SpriteRoot sprite) | SpriteManager | |
allocBlockSize | SpriteManager | |
AlreadyAdded(SpriteRoot sprite) | SpriteManager | |
autoUpdateBounds | SpriteManager | |
CancelBoundsUpdate() | SpriteManager | |
CreateSprite(GameObject prefab) | SpriteManager | |
CreateSprite(GameObject prefab, Vector3 position, Quaternion rotation) | SpriteManager | |
MoveBehind(SpriteMesh_Managed toMove, SpriteMesh_Managed reference) | SpriteManager | |
MoveInfrontOf(SpriteMesh_Managed toMove, SpriteMesh_Managed reference) | SpriteManager | |
MoveToBack(SpriteMesh_Managed s) | SpriteManager | |
MoveToFront(SpriteMesh_Managed s) | SpriteManager | |
persistent | SpriteManager | |
PixelCoordToUVCoord(Vector2 xy) | SpriteManager | |
PixelCoordToUVCoord(int x, int y) | SpriteManager | |
PixelSpaceToUVSpace(Vector2 xy) | SpriteManager | |
PixelSpaceToUVSpace(int x, int y) | SpriteManager | |
RemoveSprite(SpriteRoot sprite) | SpriteManager | |
ScheduleBoundsUpdate(float seconds) | SpriteManager | |
UpdateBounds() | SpriteManager | |
winding | SpriteManager |