UIStateToggleBtn Member List

This is the complete list of members for UIStateToggleBtn, including all inherited members.
AddDragDropDelegate(EZDragDropDelegate del)AutoSpriteControlBase
AddInputDelegate(EZInputDelegate del)AutoSpriteControlBase [virtual]
AddSpriteResizedDelegate(SpriteResizedDelegate del)SpriteBase
AddValueChangedDelegate(EZValueChangedDelegate del)AutoSpriteControlBase [virtual]
anchorSpriteRoot
AutoSpriteBase.SpriteBase.AnchorSpriteRoot
ANCHOR_METHOD enum nameSpriteRoot
AnimatingSpriteBase
animationsAutoSpriteBase
AnimCompleteDelegate(SpriteBase sprite)SpriteBase
AnimFrameDelegate(SpriteBase sprite, int frame)SpriteBase
autoResizeSpriteRoot
bleedCompensationSpriteRoot
BottomRightSpriteRoot
BottomRightEdgeAutoSpriteControlBase
CalcPixelToUV()SpriteRoot
CalcSize()SpriteRoot
CancelDrag()AutoSpriteControlBase
CancelDragDurationAutoSpriteControlBase
cancelDragDurationAutoSpriteControlBase
cancelDragEasingAutoSpriteControlBase
CancelDragEasingAutoSpriteControlBase
CancelFinished()AutoSpriteControlBase
Clear()AutoSpriteBase [virtual]
ClippedAutoSpriteControlBase
ClippingRectAutoSpriteControlBase
colorSpriteRoot
AutoSpriteBase.SpriteBase.ColorSpriteRoot
controlIsEnabledUIStateToggleBtn
Copy(SpriteRoot s)UIStateToggleBtn
Copy(SpriteRoot s, ControlCopyFlags flags)UIStateToggleBtn [virtual]
AutoSpriteControlBase.SpriteRoot.Copy(SpriteRoot s)SpriteRoot [virtual]
CopyAll(SpriteRoot s)AutoSpriteBase [virtual]
Create(string name, Vector3 pos)UIStateToggleBtn [static]
Create(string name, Vector3 pos, Quaternion rotation)UIStateToggleBtn [static]
CurAnimIndexSpriteBase
dataAutoSpriteControlBase
DataAutoSpriteControlBase
defaultAnimSpriteBase
DefaultDragUpdatePosition(POINTER_INFO ptr)AutoSpriteControlBase
DefaultFrameUIStateToggleBtn
defaultStateUIStateToggleBtn
delayUIStateToggleBtn
Delete()SpriteBase [virtual]
DetargetOnDisableAutoSpriteControlBase
detargetOnDisableAutoSpriteControlBase
disableHoverEffectUIStateToggleBtn
DittoStringAutoSpriteControlBase
DoAnim(int index)AutoSpriteBase
DoAnim(string name)AutoSpriteBase
DoAnim(UVAnimation anim)AutoSpriteBase
DoDefaultCancelDrag()AutoSpriteControlBase
DoNotTrimImagesAutoSpriteBase
doNotTrimImagesAutoSpriteBase
dragOffsetAutoSpriteControlBase
DragOffsetAutoSpriteControlBase
drawLayerSpriteRoot
DropHandledAutoSpriteControlBase
dropMaskAutoSpriteControlBase
DropMaskAutoSpriteControlBase
DropTargetAutoSpriteControlBase
GetAnim(string name)AutoSpriteBase
GetCenterPoint()SpriteRoot
GetCurAnim()AutoSpriteBase
GetStateIndex(string stateName)AutoSpriteBase [virtual]
GetStateLabel(int index)UIStateToggleBtn [virtual]
GetUVs()SpriteRoot
GetVertices()SpriteRoot
heightSpriteRoot
Hide(bool tf)AutoSpriteControlBase [virtual]
hideAtStartSpriteRoot
ignoreClippingSpriteRoot
ImageSizeSpriteRoot
includeTextInAutoColliderAutoSpriteControlBase
IncludeTextInAutoColliderAutoSpriteControlBase
IsAnimating()SpriteBase
isDraggableAutoSpriteControlBase
IsDraggableAutoSpriteControlBase
IsDraggingAutoSpriteControlBase
IsHidden()SpriteRoot
layersUIStateToggleBtn
managedSpriteRoot
ManagedSpriteRoot
managerSpriteRoot
methodToInvokeUIStateToggleBtn
offsetSpriteRoot
OnInput(ref POINTER_INFO ptr)UIStateToggleBtn [virtual]
AutoSpriteControlBase.OnInput(POINTER_INFO ptr)AutoSpriteControlBase [virtual]
PauseAnim()SpriteBase
persistentSpriteRoot
PixelCoordToUVCoord(Vector2 xy)SpriteRoot
PixelCoordToUVCoord(int x, int y)SpriteRoot
pixelPerfectSpriteRoot
PixelSizeSpriteRoot
PixelSpaceToUVSpace(Vector2 xy)SpriteRoot
PixelSpaceToUVSpace(int x, int y)SpriteRoot
planeSpriteRoot
PlayAnim(UVAnimation anim, int frame)AutoSpriteBase
PlayAnim(UVAnimation anim)AutoSpriteBase
PlayAnim(int index, int frame)AutoSpriteBase
PlayAnim(int index)AutoSpriteBase [virtual]
PlayAnim(string name, int frame)AutoSpriteBase
PlayAnim(string name)AutoSpriteBase [virtual]
PlayAnimInReverse(UVAnimation anim)AutoSpriteBase
PlayAnimInReverse(UVAnimation anim, int frame)AutoSpriteBase
PlayAnimInReverse(int index)AutoSpriteBase [virtual]
PlayAnimInReverse(int index, int frame)AutoSpriteBase
PlayAnimInReverse(string name)AutoSpriteBase [virtual]
PlayAnimInReverse(string name, int frame)AutoSpriteBase
playAnimOnStartSpriteBase
RemoveDragDropDelegate(EZDragDropDelegate del)AutoSpriteControlBase
RemoveInputDelegate(EZInputDelegate del)AutoSpriteControlBase [virtual]
RemoveSpriteresizedDelegate(SpriteResizedDelegate del)SpriteBase
RemoveValueChangedDelegate(EZValueChangedDelegate del)AutoSpriteControlBase [virtual]
RenderCameraAutoSpriteControlBase
RevertToStatic()SpriteBase
scriptWithMethodToInvokeUIStateToggleBtn
SetAnchor(ANCHOR_METHOD a)SpriteRoot
SetAnimCompleteDelegate(AnimCompleteDelegate del)SpriteBase
SetAnimFrameDelegate(AnimFrameDelegate del)SpriteBase
SetBleedCompensation(float x, float y)SpriteRoot
SetBleedCompensation(Vector2 xy)SpriteRoot
SetCamera(Camera c)AutoSpriteControlBase [virtual]
AutoSpriteBase.SetCamera()SpriteRoot
SetColor(Color c)SpriteRoot [virtual]
SetCurFrame(int index)AutoSpriteBase
SetDragDropDelegate(EZDragDropDelegate del)AutoSpriteControlBase
SetDragPosUpdater(EZDragDropHelper.UpdateDragPositionDelegate del)AutoSpriteControlBase
SetDrawLayer(int layer)SpriteRoot
SetFrameInfo(SPRITE_FRAME fInfo)SpriteRoot
SetFramerate(float fps)SpriteBase
SetInputDelegate(EZInputDelegate del)AutoSpriteControlBase [virtual]
SetMaterial(Material mat)SpriteRoot
SetOffset(Vector3 o)SpriteRoot
SetPlane(SPRITE_PLANE p)SpriteRoot
SetSize(float w, float h)SpriteRoot [virtual]
SetSpriteResizedDelegate(SpriteResizedDelegate del)SpriteBase
SetState(int index)AutoSpriteBase [virtual]
SetStateLabel(int index, string label)UIStateToggleBtn [virtual]
SetTexture(Texture2D tex)SpriteRoot
SetToggleState(int s, bool suppressTransition)UIStateToggleBtn [virtual]
SetToggleState(int s)UIStateToggleBtn [virtual]
SetToggleState(string stateName, bool suppressTransition)UIStateToggleBtn [virtual]
SetToggleState(string stateName)UIStateToggleBtn [virtual]
Setup(float w, float h)AutoSpriteBase
Setup(float w, float h, Material material)AutoSpriteBase
SpriteBase.SetUVs(Rect uv)SpriteRoot
SetUVsFromPixelCoords(Rect pxCoords)SpriteRoot
SetValueChangedDelegate(EZValueChangedDelegate del)AutoSpriteControlBase [virtual]
SetWindingOrder(WINDING_ORDER order)SpriteRoot
soundToPlayUIStateToggleBtn
SPRITE_PLANE enum nameSpriteRoot
SpriteResizedDelegate(float newWidth, float newHeight, SpriteRoot sprite)SpriteRoot
spriteTextAutoSpriteControlBase
StateNameUIStateToggleBtn
StateNumUIStateToggleBtn
StatesUIStateToggleBtn
statesUIStateToggleBtn
StopAnim()AutoSpriteBase [virtual]
textAutoSpriteControlBase
TextUIStateToggleBtn
textOffsetZAutoSpriteControlBase
ToggleState()UIStateToggleBtn
TopLeftSpriteRoot
TopLeftEdgeAutoSpriteControlBase
TruncateBottom(float pct)AutoSpriteControlBase [virtual]
TruncateLeft(float pct)AutoSpriteControlBase [virtual]
TruncateRight(float pct)AutoSpriteControlBase [virtual]
TruncateTop(float pct)AutoSpriteControlBase [virtual]
Unclip()AutoSpriteControlBase [virtual]
UnclippedBottomRightSpriteRoot
UnclippedTopLeftSpriteRoot
UnpauseAnim()AutoSpriteBase
Untruncate()AutoSpriteControlBase [virtual]
UpdateCamera()SpriteRoot
UpdateCollider()AutoSpriteControlBase [virtual]
UpdateUVs()SpriteRoot [virtual]
UseDefaultCancelDragAnimAutoSpriteControlBase
whenToInvokeUIStateToggleBtn
widthSpriteRoot
windingSpriteRoot
WINDING_ORDER enum nameSpriteRoot

Generated on Thu Sep 8 16:31:21 2011 for EZ GUI by  doxygen 1.6.1