AppendAnim(int index, SPRITE_FRAME[] anim) | UVAnimation_Multi | |
AppendClip(UVAnimation clip) | UVAnimation_Multi | |
BuildUVAnim(SpriteRoot s) | UVAnimation_Multi | |
clips | UVAnimation_Multi | |
framerate | UVAnimation_Multi | |
GetCurClipNum() | UVAnimation_Multi | |
GetCurPosition() | UVAnimation_Multi | |
GetCurrentClip() | UVAnimation_Multi | |
GetCurrentFrame() | UVAnimation_Multi | |
GetDuration() | UVAnimation_Multi | |
GetFrameCount() | UVAnimation_Multi | |
loopCycles | UVAnimation_Multi | |
loopReverse | UVAnimation_Multi | |
name | UVAnimation_Multi | |
onAnimEnd | UVAnimation_Multi | |
Reset() | UVAnimation_Multi | |
SetAnim(int index, SPRITE_FRAME[] frames) | UVAnimation_Multi | |
SetAnimPosition(float pos) | UVAnimation_Multi | |
SetCurClipNum(int index) | UVAnimation_Multi | |
SetPosition(float pos) | UVAnimation_Multi | |
StepDirection | UVAnimation_Multi |