SpriteManager 2
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ManualSprite Member List

This is the complete list of members for ManualSprite, including all inherited members.

AddAnimation(UVAnimation_Multi anim)ManualSprite
AddSpriteResizedDelegate(SpriteResizedDelegate del)SpriteBase
AnchorSpriteRoot
anchorSpriteRoot
ANCHOR_METHOD enum nameSpriteRoot
AnimatingSpriteBase
animationsManualSprite
AnimCompleteDelegate(SpriteBase sprite)SpriteBase
AnimFrameDelegate(SpriteBase sprite, int frame)SpriteBase
autoResizeSpriteRoot
bleedCompensationSpriteRoot
BottomRightSpriteRoot
CalcPixelToUV()SpriteRoot
CalcSize()SpriteRoot
Clear()ManualSpritevirtual
ClippedSpriteRoot
ClippingRectSpriteRoot
colorSpriteRoot
ColorSpriteRoot
Copy(SpriteRoot s)ManualSpritevirtual
Create(string name, Vector3 pos)ManualSpritestatic
Create(string name, Vector3 pos, Quaternion rotation)ManualSpritestatic
CurAnimIndexSpriteBase
defaultAnimSpriteBase
Delete()SpriteBasevirtual
DoAnim(int index)ManualSprite
DoAnim(string name)ManualSprite
DoAnim(UVAnimation_Multi anim)ManualSprite
drawLayerSpriteRoot
GetAnim(string name)ManualSprite
GetCenterPoint()SpriteRoot
GetCurAnim()ManualSprite
GetStateIndex(string stateName)ManualSpritevirtual
GetUVs()SpriteRoot
GetVertices()SpriteRoot
heightSpriteRoot
Hide(bool tf)SpriteBasevirtual
hideAtStartSpriteRoot
ignoreClippingSpriteRoot
ImageSizeSpriteRoot
IsAnimating()SpriteBase
IsHidden()SpriteRoot
lowerLeftPixelManualSprite
managedSpriteRoot
ManagedSpriteRoot
managerSpriteRoot
offsetSpriteRoot
PauseAnim()SpriteBase
persistentSpriteRoot
PixelCoordToUVCoord(Vector2 xy)SpriteRoot
PixelCoordToUVCoord(int x, int y)SpriteRoot
pixelDimensionsManualSprite
pixelPerfectSpriteRoot
PixelSizeSpriteRoot
PixelSpaceToUVSpace(Vector2 xy)SpriteRoot
PixelSpaceToUVSpace(int x, int y)SpriteRoot
planeSpriteRoot
PlayAnim(UVAnimation_Multi anim)ManualSprite
PlayAnim(int index)ManualSpritevirtual
PlayAnim(string name)ManualSpritevirtual
PlayAnimInReverse(UVAnimation_Multi anim)ManualSprite
PlayAnimInReverse(int index)ManualSpritevirtual
PlayAnimInReverse(string name)ManualSpritevirtual
playAnimOnStartSpriteBase
RemoveSpriteresizedDelegate(SpriteResizedDelegate del)SpriteBase
RenderCameraSpriteRoot
RevertToStatic()SpriteBase
SetAnchor(ANCHOR_METHOD a)SpriteRoot
SetAnimCompleteDelegate(AnimCompleteDelegate del)SpriteBase
SetAnimFrameDelegate(AnimFrameDelegate del)SpriteBase
SetBleedCompensation(float x, float y)SpriteRoot
SetBleedCompensation(Vector2 xy)SpriteRoot
SetCamera()SpriteRoot
SetCamera(Camera c)SpriteRootvirtual
SetColor(Color c)SpriteRootvirtual
SetDrawLayer(int layer)SpriteRoot
SetFrameInfo(SPRITE_FRAME fInfo)SpriteRoot
SetFramerate(float fps)SpriteBase
SetLowerLeftPixel(Vector2 lowerLeft)ManualSprite
SetLowerLeftPixel(int x, int y)ManualSprite
SetMaterial(Material mat)SpriteRoot
SetOffset(Vector3 o)SpriteRoot
SetPixelDimensions(Vector2 size)ManualSprite
SetPixelDimensions(int x, int y)ManualSprite
SetPlane(SPRITE_PLANE p)SpriteRoot
SetSize(float w, float h)SpriteRootvirtual
SetSpriteResizedDelegate(SpriteResizedDelegate del)SpriteBase
SetState(int index)ManualSpritevirtual
SetTexture(Texture2D tex)SpriteRoot
Setup(float w, float h, Vector2 lowerleftPixel, Vector2 pixeldimensions)ManualSprite
Setup(float w, float h, Vector2 lowerleftPixel, Vector2 pixeldimensions, Material material)ManualSprite
SetUVs(Rect uv)SpriteRoot
SetUVsFromPixelCoords(Rect pxCoords)SpriteRoot
SetWindingOrder(WINDING_ORDER order)SpriteRoot
SPRITE_PLANE enum nameSpriteRoot
SpriteResizedDelegate(float newWidth, float newHeight, SpriteRoot sprite)SpriteRoot
StopAnim()ManualSpritevirtual
TopLeftSpriteRoot
TruncateBottom(float pct)SpriteRootvirtual
TruncateLeft(float pct)SpriteRootvirtual
TruncateRight(float pct)SpriteRootvirtual
TruncateTop(float pct)SpriteRootvirtual
Unclip()SpriteRootvirtual
UnclippedBottomRightSpriteRoot
UnclippedTopLeftSpriteRoot
UnpauseAnim()ManualSprite
Untruncate()SpriteRootvirtual
UpdateCamera()SpriteRoot
UpdateUVs()SpriteRootvirtual
widthSpriteRoot
windingSpriteRoot
WINDING_ORDER enum nameSpriteRoot