Summary
Experienced Unity developer and game designer with over 15 years in the industry, specializing in gameplay systems, tools development, VR/AR, and rapid prototyping. Also highly experienced in cross-platform development and porting. Proven track record of delivering award-winning titles and essential tools for the Unity ecosystem. Self-motivated, strong communicator and team player with both deep creative and technical expertise in Unity, C#, and VR game development.
Core Skills
Veteran Unity developer (since 2008)
Gameplay Programming & System Design
Tools & Pipeline Development
VR Development (Oculus/Meta, SteamVR, etc.)
Mobile Optimization & Cross-platform Deployment
C# / C++
Intermediate Shader Programming
Technical Communication & Training
Professional Experience
Lead Engineer
Kinemotik Studios — 2018 – Present
- Designed and developed Audio Trip, an award-winning VR rhythm dance game.
- Led engineering efforts across all game systems, including gameplay mechanics, UX, performance optimization, and toolchain support.
- Personally ported the game to, and maintained, 8 different VR platforms. I was able to do this by creating a host of in-editor tools and components that greatly eased the process of supporting multiple platforms and build types.
- Was a principal contributor to overall game design with an eye toward immersive, engaging VR interactions.
Senior Unity Engineer
Owlchemy Labs — 2016 – 2018
- Worked on high-profile VR projects including Rick & Morty: Virtual Rickality, Job Simulator, and Vacation Simulator.
- Focused on game systems, optimization, and tools.
- Collaborated closely with designers and artists to realize interactive experiences that aligned with Owlchemy’s creative vision.
Unity Instructor
Pluralsight — 2014 – 2016
- Designed and produced in-depth Unity training courses.
- Covered beginner to advanced topics including scripting and editor UI systems and tools.
Freelance Unity Developer
Various Studios — 2014 – 2016
- Concepted and prototyped several successful prototypes of augmented reality games.
- Developed gameplay systems, UI components, and tools for mobile, console, and PC games.
- Delivered polished code under tight deadlines while maintaining communication with remote teams.
Unity Tool Developer
Self-Employed / Asset Store — 2010 – 2013
- Created popular tools like Sprite Manager 2 and EZ GUI, which became widely used in the Unity development community.
- Supported a large user base and released regular product updates based on user feedback.
Indie Game Developer
Self-Employed — 2008 – 2010
- Designed and released several original iPhone games built with Unity as a solo dev.
Selected Projects
Audio Trip (VR, PC/Quest)
Lead engineer and co-designer of this award-winning rhythm dance game.
Sprite Manager 2 / EZ GUI
Foundational Unity tools used by thousands of developers to enable high-performance 2D and runtime UI when Unity did not have these integrated.
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