Brady Wright

Summary

Experienced Unity developer and game designer with over 15 years in the industry, specializing in gameplay systems, tools development, VR/AR, and rapid prototyping. Also highly experienced in cross-platform development and porting. Proven track record of delivering award-winning titles and essential tools for the Unity ecosystem. Self-motivated, strong communicator and team player with both deep creative and technical expertise in Unity, C#, and VR game development.

Core Skills

Veteran Unity developer (since 2008) Gameplay Programming & System Design Tools & Pipeline Development VR Development (Oculus/Meta, SteamVR, etc.) Mobile Optimization & Cross-platform Deployment C# / C++ Intermediate Shader Programming Technical Communication & Training

Professional Experience

Lead Engineer

Kinemotik Studios — 2018 – Present

Audio Trip Audio Trip
  • Designed and developed Audio Trip, an award-winning VR rhythm dance game.
  • Led engineering efforts across all game systems, including gameplay mechanics, UX, performance optimization, and toolchain support.
  • Personally ported the game to, and maintained, 8 different VR platforms. I was able to do this by creating a host of in-editor tools and components that greatly eased the process of supporting multiple platforms and build types.
  • Was a principal contributor to overall game design with an eye toward immersive, engaging VR interactions.
That Which Is Not Seen

Senior Unity Engineer

Owlchemy Labs — 2016 – 2018

  • Worked on high-profile VR projects including Rick & Morty: Virtual Rickality, Job Simulator, and Vacation Simulator.
  • Focused on game systems, optimization, and tools.
  • Collaborated closely with designers and artists to realize interactive experiences that aligned with Owlchemy’s creative vision.
Job Simulator Rick and Morty: Virtual Rick-ality

Unity Instructor

Pluralsight — 2014 – 2016

  • Designed and produced in-depth Unity training courses.
  • Covered beginner to advanced topics including scripting and editor UI systems and tools.

Freelance Unity Developer

Various Studios — 2014 – 2016

  • Concepted and prototyped several successful prototypes of augmented reality games.
  • Developed gameplay systems, UI components, and tools for mobile, console, and PC games.
  • Delivered polished code under tight deadlines while maintaining communication with remote teams.

Unity Tool Developer

Self-Employed / Asset Store — 2010 – 2013

  • Created popular tools like Sprite Manager 2 and EZ GUI, which became widely used in the Unity development community.
  • Supported a large user base and released regular product updates based on user feedback.
Sprite Manager 2 EZ GUI

Indie Game Developer

Self-Employed — 2008 – 2010

  • Designed and released several original iPhone games built with Unity as a solo dev.
Campbell's Alphabet Soup

Selected Projects

Audio Trip (VR, PC/Quest)

Lead engineer and co-designer of this award-winning rhythm dance game.

Sprite Manager 2 / EZ GUI

Foundational Unity tools used by thousands of developers to enable high-performance 2D and runtime UI when Unity did not have these integrated.

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Other Past Work
Additional Portfolio