| AddSprite(GameObject go) | SpriteManager | |
| AddSprite(SpriteRoot sprite) | SpriteManager | |
| allocBlockSize | SpriteManager | |
| AlreadyAdded(SpriteRoot sprite) | SpriteManager | |
| autoUpdateBounds | SpriteManager | |
| CancelBoundsUpdate() | SpriteManager | |
| CreateSprite(GameObject prefab) | SpriteManager | |
| CreateSprite(GameObject prefab, Vector3 position, Quaternion rotation) | SpriteManager | |
| MoveBehind(SpriteMesh_Managed toMove, SpriteMesh_Managed reference) | SpriteManager | |
| MoveInfrontOf(SpriteMesh_Managed toMove, SpriteMesh_Managed reference) | SpriteManager | |
| MoveToBack(SpriteMesh_Managed s) | SpriteManager | |
| MoveToFront(SpriteMesh_Managed s) | SpriteManager | |
| persistent | SpriteManager | |
| PixelCoordToUVCoord(Vector2 xy) | SpriteManager | |
| PixelCoordToUVCoord(int x, int y) | SpriteManager | |
| PixelSpaceToUVSpace(Vector2 xy) | SpriteManager | |
| PixelSpaceToUVSpace(int x, int y) | SpriteManager | |
| RemoveSprite(SpriteRoot sprite) | SpriteManager | |
| ScheduleBoundsUpdate(float seconds) | SpriteManager | |
| UpdateBounds() | SpriteManager | |
| winding | SpriteManager |
1.6.1