| AppendAnim(int index, SPRITE_FRAME[] anim) | UVAnimation_Multi | |
| AppendClip(UVAnimation clip) | UVAnimation_Multi | |
| BuildUVAnim(SpriteRoot s) | UVAnimation_Multi | |
| clips | UVAnimation_Multi | |
| framerate | UVAnimation_Multi | |
| GetCurClipNum() | UVAnimation_Multi | |
| GetCurPosition() | UVAnimation_Multi | |
| GetCurrentClip() | UVAnimation_Multi | |
| GetCurrentFrame() | UVAnimation_Multi | |
| GetDuration() | UVAnimation_Multi | |
| GetFrameCount() | UVAnimation_Multi | |
| loopCycles | UVAnimation_Multi | |
| loopReverse | UVAnimation_Multi | |
| name | UVAnimation_Multi | |
| onAnimEnd | UVAnimation_Multi | |
| Reset() | UVAnimation_Multi | |
| SetAnim(int index, SPRITE_FRAME[] frames) | UVAnimation_Multi | |
| SetAnimPosition(float pos) | UVAnimation_Multi | |
| SetCurClipNum(int index) | UVAnimation_Multi | |
| SetPosition(float pos) | UVAnimation_Multi | |
| StepDirection | UVAnimation_Multi |
1.6.1