| AddSpriteResizedDelegate(SpriteResizedDelegate del) | SpriteBase | |
| SpriteBase.Anchor | SpriteRoot | |
| anchor | SpriteRoot | |
| ANCHOR_METHOD enum name | SpriteRoot | |
| Animating | SpriteBase | |
| animations | AutoSpriteBase | |
| AnimCompleteDelegate(SpriteBase sprite) | SpriteBase | |
| AnimFrameDelegate(SpriteBase sprite, int frame) | SpriteBase | |
| autoResize | SpriteRoot | |
| bleedCompensation | SpriteRoot | |
| BottomRight | SpriteRoot | |
| CalcPixelToUV() | SpriteRoot | |
| CalcSize() | SpriteRoot | |
| Clear() | AutoSpriteBase | virtual |
| Clipped | SpriteRoot | |
| ClippingRect | SpriteRoot | |
| color | SpriteRoot | |
| SpriteBase.Color | SpriteRoot | |
| Copy(SpriteRoot s) | AutoSpriteBase | virtual |
| CopyAll(SpriteRoot s) | AutoSpriteBase | virtual |
| CurAnimIndex | SpriteBase | |
| defaultAnim | SpriteBase | |
| DefaultFrame | AutoSpriteBase | |
| Delete() | SpriteBase | virtual |
| DoAnim(int index) | AutoSpriteBase | |
| DoAnim(string name) | AutoSpriteBase | |
| DoAnim(UVAnimation anim) | AutoSpriteBase | |
| DoNotTrimImages | AutoSpriteBase | |
| doNotTrimImages | AutoSpriteBase | |
| drawLayer | SpriteRoot | |
| GetAnim(string name) | AutoSpriteBase | |
| GetCenterPoint() | SpriteRoot | |
| GetCurAnim() | AutoSpriteBase | |
| GetStateIndex(string stateName) | AutoSpriteBase | virtual |
| GetUVs() | SpriteRoot | |
| GetVertices() | SpriteRoot | |
| height | SpriteRoot | |
| Hide(bool tf) | SpriteBase | virtual |
| hideAtStart | SpriteRoot | |
| ignoreClipping | SpriteRoot | |
| ImageSize | SpriteRoot | |
| IsAnimating() | SpriteBase | |
| IsHidden() | SpriteRoot | |
| Managed | SpriteRoot | |
| managed | SpriteRoot | |
| manager | SpriteRoot | |
| offset | SpriteRoot | |
| PauseAnim() | SpriteBase | |
| persistent | SpriteRoot | |
| PixelCoordToUVCoord(Vector2 xy) | SpriteRoot | |
| PixelCoordToUVCoord(int x, int y) | SpriteRoot | |
| pixelPerfect | SpriteRoot | |
| PixelSize | SpriteRoot | |
| PixelSpaceToUVSpace(Vector2 xy) | SpriteRoot | |
| PixelSpaceToUVSpace(int x, int y) | SpriteRoot | |
| plane | SpriteRoot | |
| PlayAnim(UVAnimation anim, int frame) | AutoSpriteBase | |
| PlayAnim(UVAnimation anim) | AutoSpriteBase | |
| PlayAnim(int index, int frame) | AutoSpriteBase | |
| PlayAnim(int index) | AutoSpriteBase | virtual |
| PlayAnim(string name, int frame) | AutoSpriteBase | |
| PlayAnim(string name) | AutoSpriteBase | virtual |
| PlayAnimInReverse(UVAnimation anim) | AutoSpriteBase | |
| PlayAnimInReverse(UVAnimation anim, int frame) | AutoSpriteBase | |
| PlayAnimInReverse(int index) | AutoSpriteBase | virtual |
| PlayAnimInReverse(int index, int frame) | AutoSpriteBase | |
| PlayAnimInReverse(string name) | AutoSpriteBase | virtual |
| PlayAnimInReverse(string name, int frame) | AutoSpriteBase | |
| playAnimOnStart | SpriteBase | |
| RemoveSpriteresizedDelegate(SpriteResizedDelegate del) | SpriteBase | |
| RenderCamera | SpriteRoot | |
| RevertToStatic() | SpriteBase | |
| SetAnchor(ANCHOR_METHOD a) | SpriteRoot | |
| SetAnimCompleteDelegate(AnimCompleteDelegate del) | SpriteBase | |
| SetAnimFrameDelegate(AnimFrameDelegate del) | SpriteBase | |
| SetBleedCompensation(float x, float y) | SpriteRoot | |
| SetBleedCompensation(Vector2 xy) | SpriteRoot | |
| SetCamera() | SpriteRoot | |
| SetCamera(Camera c) | SpriteRoot | virtual |
| SetColor(Color c) | SpriteRoot | virtual |
| SetCurFrame(int index) | AutoSpriteBase | |
| SetDrawLayer(int layer) | SpriteRoot | |
| SetFrame(UVAnimation anim, int frameNum) | AutoSpriteBase | |
| SetFrame(string anim, int frameNum) | AutoSpriteBase | |
| SetFrame(int anim, int frameNum) | AutoSpriteBase | |
| SetFrameInfo(SPRITE_FRAME fInfo) | SpriteRoot | |
| SetFramerate(float fps) | SpriteBase | |
| SetMaterial(Material mat) | SpriteRoot | |
| SetOffset(Vector3 o) | SpriteRoot | |
| SetPlane(SPRITE_PLANE p) | SpriteRoot | |
| SetSize(float w, float h) | SpriteRoot | virtual |
| SetSpriteResizedDelegate(SpriteResizedDelegate del) | SpriteBase | |
| SetState(int index) | AutoSpriteBase | virtual |
| SetTexture(Texture2D tex) | SpriteRoot | |
| Setup(float w, float h) | AutoSpriteBase | |
| Setup(float w, float h, Material material) | AutoSpriteBase | |
| SpriteBase.SetUVs(Rect uv) | SpriteRoot | |
| SetUVsFromPixelCoords(Rect pxCoords) | SpriteRoot | |
| SetWindingOrder(WINDING_ORDER order) | SpriteRoot | |
| SPRITE_PLANE enum name | SpriteRoot | |
| SpriteResizedDelegate(float newWidth, float newHeight, SpriteRoot sprite) | SpriteRoot | |
| States | AutoSpriteBase | |
| StopAnim() | AutoSpriteBase | virtual |
| TopLeft | SpriteRoot | |
| TruncateBottom(float pct) | SpriteRoot | virtual |
| TruncateLeft(float pct) | SpriteRoot | virtual |
| TruncateRight(float pct) | SpriteRoot | virtual |
| TruncateTop(float pct) | SpriteRoot | virtual |
| Unclip() | SpriteRoot | virtual |
| UnclippedBottomRight | SpriteRoot | |
| UnclippedTopLeft | SpriteRoot | |
| UnpauseAnim() | AutoSpriteBase | |
| Untruncate() | SpriteRoot | virtual |
| UpdateCamera() | SpriteRoot | |
| UpdateUVs() | SpriteRoot | virtual |
| width | SpriteRoot | |
| winding | SpriteRoot | |
| WINDING_ORDER enum name | SpriteRoot | |