Contains settings for a camera in a UIManager's list of cameras to use when casting rays for the GUI. More...
Public Attributes | |
Camera | camera |
A camera, through which input events will be cast into the scene. | |
LayerMask | mask = -1 |
Layer mask to use for input through this camera. | |
float | rayDepth = Mathf.Infinity |
The depth into the scene to cast input events into the scene through this camera. Only modify this value if you wish to limit the player's "reach" into a 3D scene when using the mouse or touchpad. |
Contains settings for a camera in a UIManager's list of cameras to use when casting rays for the GUI.
Camera EZCameraSettings.camera |
A camera, through which input events will be cast into the scene.
LayerMask EZCameraSettings.mask = -1 |
Layer mask to use for input through this camera.
float EZCameraSettings.rayDepth = Mathf.Infinity |
The depth into the scene to cast input events into the scene through this camera. Only modify this value if you wish to limit the player's "reach" into a 3D scene when using the mouse or touchpad.