SpriteChar Class Reference

List of all members.

Public Member Functions

float GetKerning (int prevChar)
 Gets the kerning amount given the previous character.

Public Attributes

int id
 The "id" of the character (usually the ASCII value).
Rect UVs
 The UV coords of the character.
float xOffset
 The offset, in pixels, of the char's mesh from its "zero-point".
float xAdvance
 How far to move, in pixels, from this char to position the next one.
Dictionary< int, float > kernings
 The map of kernings to use for preceding characters. The key is the previous character, and the value is the kerning amount, in pixels.

Detailed Description

A class that holds important information about a sprite-based character.


Member Function Documentation

float SpriteChar.GetKerning ( int  prevChar  ) 

Gets the kerning amount given the previous character.

Parameters:
prevChar The character that precedes this one.
Returns:
The kerning amount, in pixels.

Member Data Documentation

The "id" of the character (usually the ASCII value).

Dictionary<int, float> SpriteChar.kernings

The map of kernings to use for preceding characters. The key is the previous character, and the value is the kerning amount, in pixels.

The UV coords of the character.

How far to move, in pixels, from this char to position the next one.

The offset, in pixels, of the char's mesh from its "zero-point".


The documentation for this class was generated from the following file:

Generated on Thu Sep 8 16:31:17 2011 for EZ GUI by  doxygen 1.6.1