TextureAnim Class Reference

List of all members.

Public Attributes

string name
 Name of the animation.
int loopCycles = 0
 Loop cycles. See loopCycles member of UVAnimation.
bool loopReverse = false
 See loopReverse member of UVAnimation.
float framerate = 15f
 The framerate at which the animation should play in frames per second.
UVAnimation.ANIM_END_ACTION onAnimEnd = UVAnimation.ANIM_END_ACTION.Do_Nothing
 What the sprite should do when the animation is done playing. The options are to: 1) Do nothing, 2) return to the static image, 3) play the default animation.

Detailed Description

Defines an animation composed of individual textures. This is primarily used for atlas compilation and is not used at run-time except for initialization.


Member Data Documentation

float TextureAnim.framerate = 15f

The framerate at which the animation should play in frames per second.

Loop cycles. See loopCycles member of UVAnimation.

See loopReverse member of UVAnimation.

Name of the animation.

UVAnimation.ANIM_END_ACTION TextureAnim.onAnimEnd = UVAnimation.ANIM_END_ACTION.Do_Nothing

What the sprite should do when the animation is done playing. The options are to: 1) Do nothing, 2) return to the static image, 3) play the default animation.


The documentation for this class was generated from the following file:

Generated on Thu Sep 8 16:31:18 2011 for EZ GUI by  doxygen 1.6.1