Public Attributes | |
| string | name |
| Name of the animation. More... | |
| int | loopCycles = 0 |
| Loop cycles. See loopCycles member of UVAnimation. More... | |
| bool | loopReverse = false |
| See loopReverse member of UVAnimation. More... | |
| float | framerate = 15f |
| The framerate at which the animation should play in frames per second. More... | |
| UVAnimation.ANIM_END_ACTION | onAnimEnd = UVAnimation.ANIM_END_ACTION.Do_Nothing |
| What the sprite should do when the animation is done playing. The options are to: 1) Do nothing, 2) return to the static image, 3) play the default animation. More... | |
Defines an animation composed of individual textures. This is primarily used for atlas compilation and is not used at run-time except for initialization.
Definition at line 24 of file AutoSpriteBase.cs.
| float TextureAnim.framerate = 15f |
The framerate at which the animation should play in frames per second.
Definition at line 45 of file AutoSpriteBase.cs.
| int TextureAnim.loopCycles = 0 |
Loop cycles. See loopCycles member of UVAnimation.
Definition at line 35 of file AutoSpriteBase.cs.
| bool TextureAnim.loopReverse = false |
See loopReverse member of UVAnimation.
Definition at line 40 of file AutoSpriteBase.cs.
| string TextureAnim.name |
Name of the animation.
Definition at line 29 of file AutoSpriteBase.cs.
| UVAnimation.ANIM_END_ACTION TextureAnim.onAnimEnd = UVAnimation.ANIM_END_ACTION.Do_Nothing |
What the sprite should do when the animation is done playing. The options are to: 1) Do nothing, 2) return to the static image, 3) play the default animation.
Definition at line 52 of file AutoSpriteBase.cs.