Overview
This control operates much like a panel in that it does not have any visual aspects itself (aside from text), but rather serves as a container of other child controls. This component lets you set multiple standard EZ GUI controls as its children, and then add the List Item Container to a scroll list, and all child controls will be properly clipped to the viewing area of the list. NOTE: Contrary to how the name may sound, however, a List Item Container should not contain a UIListItem or UIListButton (these should be added directly to a scroll list). All other sprite-based controls will work, as well as SpriteText and SpriteManager 2 sprites.
Interactivity
You do not interact directly with a List Item Container as it merely serves as a container for other sprite-based "standard" EZ GUI controls.
Control-specific Properties
Text
Ay text this item should display.
SpriteText
Reference to the child object that contains the SpriteText for this item (if any).
Text Offset Z
The distance along the Z-axis that the child SpriteText (if any) will be offset from the object itself to avoid depth-fighting.
Include Text In Auto Collider
When set to true, any automatically-generated collider for this control will take into account the extents of the child text object (if any). If you want the text to only be for show and not part of the control's clickable area, keep this set to false.
The distance along the Z-axis that the child SpriteText (if any) will be offset from the object itself to avoid depth-fighting.